![]() You can 'learn' skills from these items- but can only use those skills when you have that one item equipped. Instead of being able to learn a variety of skills like in Fates/Awakening, you can only get skills from your base class, or from the one item you're holding. The game developers actually foresaw this, as I can rename my forged items to Dick, Bigger Dick, Long Dick, and tinypenis to artificially improve weapon diversity. Like, we got oranges, water, soup, bread, flour, carrot, holey cheese, blue cheese, meat, herring, fishes, ham, honey, cookies, yogurt butter, and MANA herbs, and all of them do the exact same thing: they restore some HP, and literally nothing else. There's actually a lot of item diversity in the food consumables. Now, units can only use one type of weapon, any non-default weapon would also occupy the item slot, and most of the weapon diversity itself is also gone. So in past Fire Emblem games, you could have something like a Great Knight (on horse) who was a heavy armored calvary unit that could use axes, swords, and lances, as well as several variations such as the 'creaver' type(opposite weapon triangle effect), critical hit type, ranged type, armor slaying type, dragon slaying type, horse slaying type, double hit type, etc. But that's 'okay', because all units can only carry one item anyway. You can only upgrade what few items that are in the game. The mages are a little better they all heal, move the same, and attack the same, but some can do one thing differently, like warp instead of rescue. You get one sword class line that for some reason can promote backwards into a villager and then respec into any of the other classes. You have one bow class line that gets to ride a pony in his final form. All of these characters will use lances and only lances, and they will, like all the other classes, promote in a straight line, instead of having any choices. Here your lance users: Cavaliers, Knights, Falcon knights. More on that: Class diversity is horrible. Axe users are exclusively enemy only, and they are all 'the same', because of the lack of class diversity. There is no weapon triangle, in fact you won't get any playable axe units at all. These are the differences I am displeased with: This game feels extremely oversimplified, compared to even Fire Emblem Heroes, which is free on mobile. These are the There are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. There are so many differences between what Echoes provides and what other Fire Emblem games have had for the past decade. An interesting detour if nothing else, Nintendo would be wise to look at Echoes’ many entertaining and delightful offerings when the series, inevitably, makes its long-awaited return on home consoles. Its core gameplay and the many grid-based maps may not have evolved as much (perhaps less so here), but it’s everything going on around the combat that makes Shadows of Valentia a game you’ll look to beyond the avid necessity of leveling up your units. Ways that will appeal to either end of the fanbase spectrum. Robust, entertaining and perilously engaging, while it may still find itself tainted by contemporary RPG standards in its character cast-listing or adamancy in offering “more” for the pure sake of it, Fire Emblem’s own “remake” phase in the end pays off in ways both clear and subtle alike. ![]() ![]() Alm and Celica have firmly cemented themselves into the ranks of my favorite Fire Emblem characters, and I hope that when the series transitions to Switch it will be half as entertaining as Shadows of Valentia.įire Emblem Echoes: Shadows of Valentia, by no means a flawless entry in the nearly three decade-old franchise, may well be the closest the series has gotten to somehow finding a happy medium between past legacy and contemporary appeal. It’s likely that other than Fire Emblem Warriors this will be the last time the franchise appears on 3DS, but it’s going to be a long goodbye-expect to sink many hours into this adventure. There are other features waiting to be enjoyed, like the addition of Amiibo that bring new dungeons and fighters, a StreetPass feature, and more. Its presentation belies the fact that the game is running on a portable console, and the clever additions to the familiar Fire Emblem formula have yet again breathed new life into a series that has never been stagnant. This is some of the best storytelling and gameplay anyone could hope for on any platform, whether home or portable. Fire Emblem has come to be one of Nintendo’s premier franchises, with Shadows of Valentia further cementing the series’ sterling reputation. ![]()
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